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Old Jul 14, 2006, 07:47 AM // 07:47   #1
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Default Improvement to Necromancer's Minon interface

We currently have a single Icon that displays the numbers of minons the necromancer is maintaining and though it helps to give an idea of how many minons the MM is controlling but you cant tell which Minon type is currently alive esp in the heat of the battle and it serves little purpose otherwise.

The suggestion would be to expand on the concept to allow individual minon type icon be shown on the interface much like how you select characters in Warcraft 3 and allows you to see at a glance what minons types are alive and maybe a little red bar under the icon to idicate health as well. The nerfing of Minon army size to limit of 10 make this implementation possible and while the complaint of screen cluster maybe an issue for some, just remember that it can be customised either to reduce or expand it or completely removed altogether.

The improvement would allow the following:
-Knowing which minon type are alive and their health.
-Allow better minon targeting for minon targeting spells eg Death Nova.
-Make MMing more fun overall without overpowering/unbalance since this is just a interface improvement not a skill/stats boast.

Please feel free to discuss and give suggestions.
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Old Jul 14, 2006, 08:12 AM // 08:12   #2
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I would welcome the idea. They should do this for all minions in the party though, not just the ones you control. That way Minion Masters could help each other out. Also, if they were to include this, they should also include spirits with the same update. Certain skills, like spirit walk on the assassin would benefit.
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Old Jul 14, 2006, 08:21 AM // 08:21   #3
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I am not sure if its feasible to include other MM's minons within the same party without consideration for screen cluster but i agree that it should definetly apply for spirits for both ritualist and rangers to help them keep track of their own summons at least.

Having the summons interface showing up only on the respective class involved rather than everyone in party is definetly gonna be the case to aviod screen cluster as fore mentioned unless someone else has a better implementation that will work well in a combat environment.
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Old Jul 14, 2006, 04:35 PM // 16:35   #4
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I would also welcome this, I think about how nice it would be to have one every time I play with my MM. However, merely having a screen like that would make the MM far more powerful then it is now, since it can then target minions specifically for death nova instead of targeting (more or less...) randomly during combat. It would also make it much easier for the MM to kill off his older minions by healing specific minions, or healing right after one of them dies.

If they had made this the same way the party screen looks it would quickly become chaotic and difficult to keep track over since the party screen has a tendency to resize it self when members join/leave.

But for rangers and ritualists I think it's a great idea to add a list of spirits summoned (though not with their remaining time alive).
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Old Jul 14, 2006, 07:38 PM // 19:38   #5
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Quote:
Originally Posted by Tyggen
I would also welcome this, I think about how nice it would be to have one every time I play with my MM. However, merely having a screen like that would make the MM far more powerful then it is now, since it can then target minions specifically for death nova instead of targeting (more or less...) randomly during combat. It would also make it much easier for the MM to kill off his older minions by healing specific minions, or healing right after one of them dies.

If they had made this the same way the party screen looks it would quickly become chaotic and difficult to keep track over since the party screen has a tendency to resize it self when members join/leave.

But for rangers and ritualists I think it's a great idea to add a list of spirits summoned (though not with their remaining time alive).
Well if it wasn't interactive, simply an indicator, it wouldn't make an MM in the least bit more effective in the ways you implied, and as for screen clutter perhaps assigning separate keys for minion tables that cover party table.(i.e.hold Y for spirits, U for necromancer minions, O for ranger pets, and table dissappears and uncovers party table when button is released)
And maybe even showing the whole party's minions of that type, and highlighting yours!

Last edited by ZonerZ; Jul 14, 2006 at 07:40 PM // 19:40..
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Old Jul 14, 2006, 09:55 PM // 21:55   #6
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I would like to have any better interface with the minions, as it is now horrible!
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Old Jul 16, 2006, 11:25 PM // 23:25   #7
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Quote:
Originally Posted by ZonerZ
Well if it wasn't interactive, simply an indicator, it wouldn't make an MM in the least bit more effective in the ways you implied, and as for screen clutter perhaps assigning separate keys for minion tables that cover party table.(i.e.hold Y for spirits, U for necromancer minions, O for ranger pets, and table dissappears and uncovers party table when button is released)
And maybe even showing the whole party's minions of that type, and highlighting yours!
A minon table access via seperate keys would also be nice as an alternative to screen clutter.
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Old Jul 17, 2006, 03:55 AM // 03:55   #8
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At the very least, one thing I'd like to see is Fleshy getting his own icon, so you can see instantly when he goes down as opposed to one of the riff-raff.
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Old Jul 18, 2006, 12:17 AM // 00:17   #9
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Originally Posted by draxynnic
At the very least, one thing I'd like to see is Fleshy getting his own icon, so you can see instantly when he goes down as opposed to one of the riff-raff.
definately! and if this is possible, with a LOT of time there may even be a future update for teaching critical minions (E.I. ranger pets and flesh golems, all i can think of at the moment) one or two new skills!
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Old Jul 20, 2006, 05:27 PM // 17:27   #10
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/signed
I like the idea of having the minion type icons, it would be cool to at least click the icon to cycle through each minon type to target them for healing and death nova and so on, but having each minion's mini-healthbar is nice too. And having a minion menu (press M or whatever to access) is cool to open and close it when necessary. These are awesome ideas. Anything is better than what we have now! If they even do so little as to make your own minions show up when you press Alt that would help.
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Old Jul 20, 2006, 06:28 PM // 18:28   #11
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/signed

I hate finding out in the middle of a battle that my Flesh Golem was killed and I used its corpse for a weaker minion, then I have to find a substitute for the Flesh Golem summon.

What I suggest is maybe add minion tablets in the spot where maintained enchantments are on your screen(deafult above the energy bar). That way each minion has a tablet and you can click on it to target it will a spell like death nova. As for the health of the minion I don't know where one would fit it on that small icon, but there could be some sort of indicator, it gets darker or lighter as the minions health goes down.
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Old Jul 20, 2006, 07:36 PM // 19:36   #12
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you know why they havent added this cous it would outballance the game
exemple: death nova if you would add a screen so you can klick on each minion you can pick the weakes out cast death nova on it befor its death and would not gife the enemy any time to see that the minion has got it on it so they wont have a chance to remove it or to run away from it.

also you would have it way easyer to heal your minions the idea is that they die over time why els would they lose health over time.
there supposed to die!

as for the golem its big so you can hardly miss it to heal it if it dies and you used his corps to make some weaker minion bad luck its the game it would defently outballance the game if you make a screen for something like that
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Old Jul 20, 2006, 11:56 PM // 23:56   #13
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There have been like two other ideas about this one I also brought it to the threead starters attention that there had been another, and Im sure before I became active there were others... I want to fin the link so you can look it over
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Old Jul 21, 2006, 12:38 AM // 00:38   #14
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http://www.guildwarsguru.com/forum/s...ghlight=minion

This says it all really. I'm all for it still because I love my MM and it would be great to be able to play as a true MM by the definition of its title. Beleg Curudin's suggestions are VERY nice, if those were implemented it would make my day, especially the second pic.
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Old Jul 21, 2006, 12:46 AM // 00:46   #15
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Quote:
Originally Posted by elliot
you know why they havent added this cous it would outballance the game
exemple: death nova if you would add a screen so you can klick on each minion you can pick the weakes out cast death nova on it befor its death and would not gife the enemy any time to see that the minion has got it on it so they wont have a chance to remove it or to run away from it.
That is the same as if you put a death nova on the minion and then use taste of death on it, instant death nova. There is no difference except you get health for one and maybe more energy from soul reaping.
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Old Jul 21, 2006, 12:55 AM // 00:55   #16
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No, it wouldn't affect the balance of the game at all, based on the same concept as Hand of Death mentioned.
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Old Jul 29, 2006, 05:36 AM // 05:36   #17
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A very simple change, and yet a big step in the right direction, would be to give the flesh golem its own box -- right now it is darn near impossible to keep track of him in any decent-sized fight. The fact that he illogically doesn't show up with the Alt key only makes matters worse.
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Old Jul 29, 2006, 06:00 AM // 06:00   #18
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Make it like the d2 system, where you had a box (with number remaining alive) for each skeleton type, and a seperate one for golem.

So you could have a box 'controlling X fiends', 'controlling Golem' and so on, and if 1 of them remains it shows the health bar. Clicking on a box would insta-target the closest of that type.

Having seperate tabs for all your minions would be a little cluttering, I think :/ Could be worked out though..
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